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Half Life 2 Barney Voice Actor

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by ladtipoultgens1987 2020. 1. 23. 05:07

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Half Life 2 Barney Voice Actor

Contents.Missing animationsGenerally, all of the NPC models lack the unique animations they have in the final game.AlyxAlyx is similar to her final version, but the 'Black Mesa' on her shirt uses a different font and is spaced differently.The coding and models for the Alyx Gun is in the prototype, but Alyx never uses it. Instead, she uses a regular Pistol in all the maps she appears in.PrototypeFinalPrototypeFinalOld Alyx texturesInside Alyx's texture folder are textures for an older taken on Alyx, back when she had a futuristic catsuit with a green jacket over it.

The model for this model is still in the game. The model is named predator.mdl and appears to have been used to demonstrate transparency during the E3 2003 reveal. This older design also appears as one of the ghostly figures that were shown at the end of the E3 2003 demonstration.There is also a texture of her with lighter skin and red hair, which matches early concept art of her found in Raising the Bar. This texture started out as an 8-bit bitmap and then converted to a 16-bit bitmap, and then to VTF.

ThatSpookyManTV: Half-Life's such a great game. Oskar Schlangengift: You mean to tell me that Freeman has no voice actor to do grunts of pain or sharp gasps? Jason: The appearance for Eli Vance is accurate af. DefiantDeer13th: Soooo Gmans Actor was same as Barneys?!WOW!I didnt expected that. Captain Bodyshot: Half-Life 2 is such a beautiful game. But by the end of Episode 2, once you reach White Forest, I realized I hadn't seen Barney in a while, and no one had mentioned him since Episode 1. Episode 1 was fresh in my mind, as I played each Half Life game back to back, so his sudden absence from the story in Episode 2 was odd to me.

Concept art for Alyx with red hair, which matches the unused face texture.BarneyBarney is almost the same as he is in the final game. He has slightly different gloves, though.What's interesting is that Barney has a dedicated folder with his face texture and old Civil Protection textures in the prototype.

The final game has it so that only the normal map for his face is stored in it; his regular face texture is in the Civil Protection folder.PrototypeFinalPrototypeFinalWallace BreenDr. Breen's textures are noticeably different in this prototype.

His suit is a lighter shade of brown, his face and hair are lighter, and face is less detailed than it is in the final game.PrototypeFinalPrototypeFinalOld Breen design leftoversThere are some leftovers of an older take on Breen in the prototype. These are textures for a very early version of the Breencast and a statue called 'consulstatue', reflecting Breen's old name mentioned in Raising the Bar: the Consul.The very early Breencast Breen matches early concept art for Breen, while the statue does not.Old Breencast textureFinalOld Breencast textureBreen concept artConsul statueFinalConsul statueFinalOld Breen face textureInside Breen's texture folder is a texture called 'consulfacemap' that is a slightly different version of Breen's prototype face texture.consulfacemapPrototype Breen face textureEarly Consul Model. FacesAll of the faces used in the prototype are different from the ones used in the final game. They have had details added to them and various changes to their skin color, usually to make their faces darker.Note that the final Citizen face textures used for the comparisons are for the default Citizens, not the white shirt or rebel Citizens, since the default Citizen matches the prototype Citizen the most.PrototypeFinalPrototypeFinalPrototypeFinalPrototypeFinalPrototypeFinalPrototypeFinalPrototypeFinalPrototypeFinalPrototypeFinalPrototypeFinalPrototypeFinalOld Male 5 faceInside the 'Citizen' texture folder are faces for some, but not all, of the faces in the prototype. Almost all of these are the same as the faces used in the prototype. The only exception is Male 5's face, which appears to be an earlier version of the one used in the prototype.This texture is also used by Samuel, a character model that exists in the prototype's files.Unused Male 5 faceMale 5 face used in the prototypeUnused facesThe prototype has four Citizen faces that do not appear in the final game; Trav, Laura, Linda, and Tamm. Combine AdvisorThe prototype Advisor's markings are less shiny than they are in the final game.PrototypeFinalPrototypeFinalDogThe prototype Dog is darker than the final design and lacks the 'D0G' text above his head.

This version's head is based on the Combot, while the final one is based on the City Scanner.PrototypeFinalPrototypeFinalOld Dog texturesInside Dog's texture folder are sheets for an old version of Dog with blue and pinkish metal, along with blue lights on it. The model for this version of Dog is missing.A render of this version of D0G has been found on the portfolio of Travis Brady, the man who made Dog's model. SameEli VanceEli's model underwent several changes between the prototype and final game. The prototype Eli has a lighter vest, a blue belt, a clean and white shirt, lighter skin, stumpier arms and hands, a less-detailed face, and a Yale shirt instead of a Harvard shirt.Early voice clips of Eli, back when he was Eli Maxwell, can be found in the game's files.

They use a different voice actor from the final Eli.PrototypeFinalPrototypeFinalOld Eli texturesTextures for an older version of Eli can be found in Eli's texture folder. Eli using these textures appear in a pre-release screenshot, along with the old Alyx mentioned earlier. Image of Eli using the old textures, used at the end of the E3 2003 presentation.G-ManThe G-Man has several differences in the prototype. Most noticeable is that his suit is a lighter shade of blue than his final one is. His shoes are less detailed and he's also lacking his striking green eyes.PrototypeFinalPrototypeFinalOld G-Man texture set 1The prototype contains several old textures for the G-Man. Based on their looks, there appears to be two different sets of G-man textures in the files.The most interesting part of this texture set is the odd tie this G-Man is wearing.

Picture of G-Man with these textures, found in Raising the BarGrigoriGrigori looks quite different than he does in the final game. The prototype Grigori has a black outfit that invokes the 'crazy priest' image that Grigori has, has paler skin, a less-detailed face, and white shoes instead of red.Additionally, Grigori's textures are separated into individual textures instead of being on one big sheet, like the rest of the characters are. This suggests that Grigori's prototype skin is an old one that hadn't been updated yet.PrototypeFinalPrototypeFinalIssac KleinerDoc Kleiner is very close to his final counterpart. The only major difference is that the back of his right leg is a little less detailed than it is in the final game.PrototypeFinalPrototypeFinalcohrt.mdlInside the game's files is a model called cohrt.mdl (named after the man used for the final Kleiner's face texture). When opened, it is actually an early version of Kleiner with a completely different face. This Kleiner has a much older face and looks less like the Half-Life scientist head that Kleiner is based off of.

His lab coat does not have his undershirt and tie exposed. His legs and shoes appear to be bugged, but there are some textures inside Kleiner's folder that might fit cohrt.mdl. The back of his head has an error, causing the back of his head to look stretched.While cohrt.mdl does not appear in the final game, his head was reused for a hostage in with the back of his head fixed.Cohrt.mdl uses an older version of HL2's model format, which means it cannot be loaded by default.

However, there is a custom model viewer that can view it. Image in Raising the Bar showing Kleiner with these textures.Judith MossmanMossman is pretty close to her final version, but there are some changes. Her sweater is a light white (instead of a tan color), her shoes use a less-detailed design, and she has more makeup on her face than she does in the final game.PrototypeFinalPrototypeFinalOld Mossman texturesTextures for an older take on Mossman with a blonde bobcut and a blueish outfit can be found in Mossman's texture folder. A picture of this Mossman can be found in Raising the Bar.

Picture of the old Mossman in Raisng the Bar.VortigauntThe Vortigaunt only has his 'slave' equipment on in the prototype.

Main article:The G-Man (voiced by ) is a mysterious recurring character in the Half-Life series of first-person shooter computer games. He is known to display peculiar behavior and capabilities beyond that of a normal human and his identity and motives remain almost completely unexplained. He plays the role of an overseer and employer, both observing the player as the games progress and pulling strings to control the outcome of specific events throughout the Half-Life saga. The G-Man's constant appearances in the Half-Life games, as well as his revealing monologues with series protagonist Gordon Freeman, imply he is of great importance and somewhat anchors the endeavors of the player.

His mysterious nature has made him an icon of the Half-Life series.Barney Calhoun Barney Calhoun is the playable character in, and a major character in Half-Life 2 as well as Episode One. Provided Barney's voice in the games of the Half-Life series.

Scott Lynch, Valve Software's, lent his face to the game for use in-game as Barney in.Barney's name stemmed from the earlier of Half-Life in which the for the security guards held a resemblance to actor, inspiring comparisons with Knotts's character from, which in the has long been a disparaging term for an inept policeman or security guard. Initially, the 'Barneys' were intended to be hostile NPCs who would attack the player.In Half-Life: Blue Shift, the playable Barney progresses through Black Mesa to escape the events of the resonance cascade, and is able to do so, in contrast to Gordon Freeman and Adrian Shephard, who are held in stasis. In Half-Life 2, Barney works as a mole for the Lambda Resistance in the Combine Civil Protection Forces. He provides the player information in the first chapter, leading him to Kleiner and Vance, and in the end of the second chapter provides the player with his crowbar.

The fact that Barney owes Gordon Freeman a beer is a in the series.Adrian Shephard Adrian Shephard, a 22-year-old, is the player's character in. Assigned to the (HECU) from the fictional Santego Military Base in, he is one of the personnel sent into the to kill the aliens and silence the witnesses, especially a scientist named, the player character in the original game. However, during the events subsequent to the 'Resonance Cascade', Adrian finds himself separated from his unit and fighting for his life.Unlike the other Marines, he works with the increasingly distrustful scientists and guards in order to make it out of Black Mesa alive.

Shephard and Freeman do cross paths during the game, but at that point Shephard is merely an observer to a climactic event from the original game, the time when Freeman jumps inside the Xen portal and disappears into Xen, however, if players tried to follow Freeman they would appear in a huge fall and subsequently die. He never fights alongside or against Gordon Freeman. The appears to take an interest in Shephard's movements, even before the Black Mesa Incident. As early as three months prior, Shephard spots the G-Man during the boot camp training mission. Shephard deactivates the warhead brought in by the, but the G-Man reactivates it and Black Mesa is destroyed. In the end, the G-Man reveals that he has successfully argued for Shephard's life, detaining him in some unknown void. The G-Man expresses a degree of respect for Shephard, offering praise for his ability to 'adapt and survive against all odds' which 'rather reminds the G-Man of himself'.Shepard is briefly mentioned in Blue Shift, where a soldier grumbles about taking over some of Shepard’s squad’s duties.Rosenberg Dr.

Rosenberg (voiced by ) is a scientist and a survivor of the Black Mesa incident. He first appears in. When Gina Cross and Colette Green first arrive at the test chamber's control room and are receiving instructions from Dr. Keller, Rosenberg interrupts and voices his concern to Keller over having the anti-mass spectrometer run above 90% capacity, which is past the safety buffer zone for the equipment.

Keller, however, dismisses his concern and states that orders for this were clear. He tells Rosenberg that he can either stay and watch the experiment or return to his labs by the train yards. Rosenberg remains, and shortly thereafter the resonance cascade occurs.Immediately after the disaster, Rosenberg converses with Dr.

Keller and makes clear that he believes their greatest responsibility should be to the safety of the people at Black Mesa. Although Keller thinks that they should attempt to reset the displacement fields first, he eventually agrees with Rosenberg and they come up with a plan to contact the so that they can help and evacuate the facility as soon as possible.

Gina and Colette escort Rosenberg through the Hazard Course to a satellite communications center on the surface, where he is able to transmit a distress signal. Rosenberg decides to wait there for the military, and this is the last time he is seen in Decay as Gina and Colette return below to assist Dr. However, his voice is heard once more in the game later on.In, Rosenberg makes his first appearance during the Hazard Course tutorial, long before Calhoun encounters him in the train yards. He can be seen behind the observer's window during the duck-jump portion of the training.Some time between Gina and Colette's last sight of Rosenberg in Decay and Calhoun's eventual rescue of the scientist in Blue Shift, he tries to enact an escape plan to get out of Black Mesa with the help of several other scientists. During this time, he is captured by soldiers and held captive in a freight car for questioning, while a colleague, Harold, is cornered and fatally wounded.

Before Harold dies, Barney Calhoun discovers him, and he instructs Calhoun to find Dr. Rosenberg to help him with his plan. Calhoun is able to reach the train yards and free Dr. Rosenberg informs him that their plan is to use the equipment in the prototype labs to teleport to safety.He leads Calhoun to the unused part of the complex where two other scientists, Walter Bennett and Simmons, are already preparing the machine. Rosenberg instructs Calhoun that he must activate and align a relay device on in order for them to be able to accurately set their destination.

Calhoun travels to Xen and is successful in accomplishing this task, but after returning through the portal back to Earth (It is here that Gina and Colette in Decay, temporarily caught in a harmonic reflux, hear Rosenberg's voice calling Calhoun through the portal), they discover that they need another power cell to replenish the teleporter's power for their escape. Calhoun acquires a newly charged power cell from the lab's sub-basement and delivers it to Rosenberg and the others.

Rosenberg then initiates the system and brings it online. They all narrowly avoid the military's invasion of the prototype labs, teleporting to the safety of an unnoticed access tunnel. They get into an and leave Black Mesa.Rosenberg's fate remains unknown.Gina Cross Dr. Gina Cross is a Black Mesa scientist who first appears as the Holographic Assistant for Gordon Freeman in the Black Mesa's Hazard Course and then later as one half of the protagonist in.In Decay, Cross is the one who delivers the GG-3883 crystal sample to the delivery system and then heads to an area below the test chamber, where Colette Green is stationed, to fix a jam in the lift that allows the specimen to be delivered up to Gordon. After the Resonance Cascade occurs, Cross teams up with Dr.

Green to battle their way through the now alien-infested facility. They first escort Rosenberg to the surface to contact the military, and then under the guidance of Richard Keller, they succeed in starting a resonance reversal to help lessen the effects of the dimensional rift. Gina Cross' fate, along with the rest of the survivors in Decay, remains unknown to the other Black Mesa survivors.Colette Green Dr. Colette Green is a Black Mesa scientist and one half of the protagonist team in Half-Life: Decay.In Decay, Dr.

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Green's role in the experiment is to make preparations in a room below the test chamber and initiate the Anti-Mass Spectrometer to run at 105%. Gina Cross also enters the same room to fix a jam in the specimen delivery system's lift mechanism, meaning they are both in the same place when the Resonance Cascade finally occurs. Following the disaster, the two team up to fight their way through the facility for survival.

They escort Dr. Rosenberg to the surface to call the military for help and then, with the help of Dr. Richard Keller, manage to start a resonance reversal to prevent the dimensional rift from becoming too large to be repaired.The outcome for Dr. Green, along with the rest of the survivors in Decay, is unknown to the other Black Mesa survivors.Richard Keller Dr. Richard Keller is a Black Mesa scientist, working with Colette and Gina.

He appears in Half-Life: Decay. He is a 55-year-old, senior scientist in a wheel chair.

He gives missions to Colette and Gina during the game. Keller also condemns Gordon Freeman, and asks himself what Kleiner sees in him. His final fate is unknown.Keller was originally going to be an antagonist, who lied about his ability not to walk, but the idea was scrapped.

Walter Bennet Dr. Walter Bennet is a Black Mesa scientist. He is seen in Half-Life: Blue Shift and as a hologram in Half-Life: Opposing Force.In Blue Shift, Walter is seen fixing the battery in Dr. Rosenberg's office, along with Simmons. They soon get it fixed with the help of Barney Calhoun, and start their teleportation out of Black Mesa. The four successfully make it out the facility, making Dr. Bennet one of the few known survivors of the incident.

They open the gates and start their journey to the outside world with a SUV.Dr. Bennet also appears in Opposing Force as a hologram. He introduces a Xen creature, barnacle, to Adrian.Dr. Bennet's final fate is unknown.Simmons Dr. Simmons is a Black Mesa scientist. He is seen in Half-Life: Blue Shift.In Blue Shift, Simmons is seen fixing the battery in Dr.

Rosenberg's office, along with Dr. Walter Bennet. They soon get it fixed with the help of Barney Calhoun, and start their teleportation out of Black Mesa.

The four successfully make it out the facility, making Dr. Simmons one of the few known survivors of the incident. They open the gates and start their journey to the outside world with a SUV.Simmons does not talk at all in the game, and his first name is unknown. Furthermore, his final fate is unknown like all of his colleagues.Introduced in Half-Life 2 and episodes This section deals with characters that appear in Half-Life 2, and.Alyx Vance. Main article:Alyx Vance (voiced by ) is a prominent figure in the human resistance against the rule of the alien race called the Combine and their human representative, Dr.

She is a close friend and ally of Gordon Freeman. She is the daughter of and his deceased wife Azian.Isaac Kleiner Dr. Isaac Kleiner (voiced by ), a Black Mesa survivor, is one of the leading scientists in the human resistance to the Combine. His character design is based on the generic 'bald, glasses (Walter, as its model name suggests)' model from the original Half-Life.Dr. Kleiner was one of Gordon Freeman's professors at, recommending him for employment at the Black Mesa to the Civilian Recruitment Division and working with him as part of the facility's Anomalous Materials team. He managed to survive the Resonance Cascade disaster of the first game with the aid of Eli Vance.In Half-Life 2, he operates an underground lab in an abandoned Northern Petrol building. A system, developed jointly by Kleiner and Eli Vance, connects to Vance's facility, several miles away.

As a pet, Dr. Kleiner keeps a debeaked he calls ' (after the 1930s and ).In Episode One, Kleiner on the video screens previously reserved for Dr. Breen's propaganda and instructs survivors to evacuate City 17, also encouraging them to. He rallies people to prepare for the Combine's retaliation, stating that several new technologies developed during their occupation would be deployed as soon as possible to help fight the Combine.In Episode Two, Kleiner is working out of the with Eli Vance and Arne Magnusson on a device intended to close the Combine superportal created by the Citadel's destruction. He mostly appears during radio transmissions while guiding Alyx and Gordon to White Forest, and argues bitterly with Magnusson, whom Vance states was Kleiner's rival for money at Black Mesa. Upon the discovery of the Borealis in Judith Mossman's decoded message, Kleiner expresses a wish to use the technology residing in the ship against the Combine, opposing Eli's vehement desire to destroy it in order to prevent 'another Black Mesa'.Eli Vance Dr. Eli Vance (voiced by ) is a physicist, researcher, and graduate, wears a prosthetic to replace his left leg beneath the knee, which was lost when he was attacked by a Bullsquid while helping Dr.

Isaac Kleiner climb over a wall into a Combine city. This prosthetic makes reference to the 'advanced knee replacement' Chell received in Portal. The only exception is he lost his leg and it is turned around. He is Alyx Vance's father; his late wife, Azian, died in the aftermath of the resonance cascade.The leader of the Lambda Resistance, Dr.

Vance was the first human being to make peaceful contact with the Vortigaunt species and thus the 'first collaborator', quickly persuading the alien race to ally with humanity against the Combine invasion of Earth.In Episode Two, Eli Vance works at the White Forest base before being killed by a Combine Advisor.Arne Magnusson In Episode Two, Dr. Magnusson (voiced by ) runs the White Forest base and is described as a Black Mesa survivor. He gets on poorly with Dr.

Kleiner due to their clashing personalities, as spelled out by their very names: ' means 'great' in Latin, while 'klein' means 'small' in German and Dutch. Magnusson's peculiar personality seems to have gained him much respect from the, such as his assistant Uriah, who makes awed references to him.Magnusson also makes a remark to Freeman saying that if he successfully defends White Forest then he will forgive Freeman for an earlier incident in Black Mesa, involving his 'Microwave Casserole', a reference to a scene in the first Half-Life.Dog Dog is a hulking robot belonging to Alyx Vance, built by her father Eli to provide both companionship and to protect her. Alyx subsequently upgraded the robot into its current form. Despite its name, Dog is in appearance. Dog provides support to Freeman during training with the, and makes appearances several times after.Judith Mossman Dr. Judith Mossman (voiced by ) first appears briefly in Red Letter Day, in which she is attempting to stabilize 's damaged teleportation.

Barney

In Black Mesa East, she meets Gordon Freeman at the entrance to the facility and tells him of the research that is being conducted there as well as her deep admiration for Freeman. Although she is obviously very fond of, she briefly quarrels with his daughter,. Mossman disapproves of Alyx's light-hearted approach to science. It is clear that the two women dislike each other. Eli relates that Judith and Gordon Freeman applied for the same job at the, but Freeman got it over her, due to his experience.Alyx's dislike is seemingly justified when Judith betrays the resistance. Mossman had revealed the location of Black Mesa East to the, allowing them to sweep the area and take Dr. Vance prisoner.Later in the game, Alyx and Gordon capture Judith.

They plan to rescue Dr. Vance via a Combine, and Judith is the only one who can operate it. Mossman starts the machine, which requires several minutes to charge up. While Alyx and Gordon are distracted, Judith climbs into the teleport with Eli and they vanish. Moreover, Dr. Mossman has changed the teleport's destination coordinates — instead of 's lab, she has sent Dr.

Vance and herself into the Citadel, the near-impregnable headquarters of the Combine. Alyx and Gordon barely manage to escape the overwhelming Combine forces by teleporting to Dr. Kleiner's location just before the teleporter explodes.Later, in the chapter 'Dark Energy', Dr. Vance rejects 's ultimatum.

As a result, Dr. Breen tries to send Eli and Alyx Vance to a distant Combine off-world. Realizing that she has misplaced her trust in Dr. Mossman switches sides again. Threatening Dr. Breen with Alyx's EMP (the small electrical device used by Alyx to open doors or hack into computers) and telling him he is 'all out of time' (a reference to the conversation she had with him when Breen says 'So sorry, Judith.

I'm all out of time.' ), she frees Dr. Vance as well as Alyx and Gordon.

Judith and Alyx finally make peace, as Judith stays behind with Eli to guard him while Alyx and Freeman ascend an elevator to catch up with the fleeing Dr. Mossman appears in through a video recording stored in the Citadel. She has survived the teleporter explosion along with Dr. Eli Vance and is now somewhere outside of City 17. In the recording, she is dressed in cold weather gear and is apparently sending back a report about a 'project' she had been sent to investigate. The substance of the 'Project' is not mentioned, but it is apparently not Combine in origin, as Mossman does not yet know if what she's looking for at the site will compromise certain work done by the Resistance 'should the Combine discover its location.' She is interrupted by an exploding Combine Door, which a Hunter and several Combine Elite soldiers pour through.

Mossman successfully flees the scene before the Combine soldiers burst in, but her fate afterwards is currently unknown.In, Eli Vance and Isaac Kleiner are seen watching Judith Mossman's recording. Her fate remains unknown. I'm fairly sure I've pinned down the location of the project. It's hard to say how much of it might have survived intact or if there is anything remaining that could compromise our work if it were discovered by the Combine. We'll need to take a close look at it, of course, but I should be able to give a better opinion within a few hours.

If the site is where we think it is, it should be no more than.I'm gonna have to cut this short, we may have been spotted.Dr.Judith Mossman's transmission from andAccording to the conclusion of Episode Two, Judith Mossman's team found the research vessel Borealis buried in arctic ice after it '.Vanished, with all hands, and even part of the drydock!' As stated by Dr. Kleiner.Odessa Cubbage Colonel Odessa Cubbage (voiced by ) is a member of the Resistance against the who speaks in distinct.

He wears a jacket with emblems on it indicating that he was possibly once a security officer as part of the Security Services. According to Raising the Bar, his model was based on the instructor for one of the game's developers, and the name was found in a spam filter.Odessa Cubbage leads a small Resistance base and town, dubbed ', in a coastal region outside. Before arriving at New Little Odessa, the player can see Cubbage speaking with the by looking through a binocular spotting-scope device. When arrives at New Little Odessa en route to, Cubbage is briefing members on the use of the against Combine. Cubbage entrusts the rocket launcher to Gordon and never turns up to fight himself, instead staying behind to attempt to contact another Resistance settlement.Father Grigori Father Grigori (voiced by ) is a -like priest who appears throughout the chapter of Half-Life 2. He is the only human survivor encountered in Ravenholm.He speaks enthusiastically about 'tending to his flock', i.e. Dispatching the remaining zombie inhabitants of the city with a hunting rifle and homemade traps while offering them consolatory words.

He helps intermittently in Ravenholm, giving him a shotgun, combat tips and advice mingled with biblical quotations. Eventually, Grigori escorts Freeman through a cemetery infested with zombies to show him a hidden passage to the mines out of the haunted town. After waving Gordon off, Grigori continues fighting the hordes of enemies until he retreats into a nearby tomb, ignites a wall of fire around it and disappears, laughing maniacally.Wallace Breen Doctor Wallace Breen (voiced by ) was the administrator of the at the time of the ',' the events depicted in, but he was neither seen nor mentioned by name. (He was instead referred to always as 'the Administrator.' ) After the, he 'negotiated' a peace agreement with the Combine that saved humanity at the cost of enslavement. Doctor Breen was appointed as ruler of Earth — a puppet of the Combine, who have little physical presence on the planet.The Half-Life 2 art book, Raising the Bar, has information that indicates Breen used, at least at one point of the planned story if not in the final version, a radio transmitter tower on the surface (i.e., not in Black Mesa) to communicate directly to the Combine and negotiate a surrender.

Barney Voice Bob West

Draft scripts for Half-Life 2 indicate that this would have been shown in an introductory segment to the game carried out through a series of projector slides. One of the slides would have shown Breen at the foot of a tower wearing a headset linked directly to it, with arms held wide and speaking to the skies.Breen is alerted to the return of in Half-Life 2 when Gordon is temporarily teleported, by accident, to his office in the Citadel.

Doctor Breen informs the Combine and immediately dispatches the forces at his disposal to capture Freeman and break the associated Resistance movement in City 17.During Gordon Freeman's raid on the Citadel, Freeman is temporarily in the custody of Breen, until turns against the administrator. During this period, Breen makes a very notable statement while in the presence of and her father, (who are also in his custody). He claims that Gordon 'has proven a fine pawn to those who control him.' He also comments that Gordon's services are 'open to the highest bidder,' and says he would understand if Gordon doesn't want to discuss it in front of his friends. These remarks imply that Breen may be aware of the mysterious and his influence over Freeman.

Barney Voice Over

It was also mentioned in one of the 'Breencasts' to the Sector Seventeen Overwatch in Nova Prospekt; 'I have good reason to believe that in the intervening years, he was in a state that precluded further development of covert skills.' When Judith Mossman frees Gordon Freeman and Alyx Vance in his office, Doctor Breen attacks Gordon by firing at him with the supercharged Gravity Gun; however, the charge doesn't kill him, and Breen leaves it behind while escaping. He then attempts to flee using a Combine teleporter. Gordon manages to stop him by destroying the Citadel's dark fusion reactor, which destroys the teleporter in a massive explosion, consuming Breen in the process.Footnotes.

Half Life 2 Barney Voice Actor