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Skyrim Stolen Items Mod

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by ladtipoultgens1987 2020. 1. 24. 00:55

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Skyrim Stolen Items Mod
  1. Skyrim Stolen Goods

Like i love being a thief in Skyrim now because of the perks for pickpocket and stuff but the only problem i run into with thief is that i cant rob the same house twice things like silver plates and silverware and it makes every house and every store a 1 hit job and when you've robbed everything out of everywhere the game becomes very very plain so is there anyway to make items respawn or get.

Hey there, and welcome to my modWe have one spear here. Well, several spears.I wanted to have a spear in game that I can use for close combat and for distance. I came up with this solution: one model for all. Duke Patrick's Spears In Skyrim REV 1.1FINALLY!!!Required latest SKSE (as of July 2014 that is 1.6.16, )Recommended: 1.07.00 SKSE alpha. Grail Quest Combined Booksversion: 2014-Nov-30recipes to the Tanning Rack for special books made from:- Compilations of book series or books of the same theme- Compilations of skill-training books- Compilations of spell booksSome book compilations will teach spells.Skill book and spell book compilations can be converted into wearable no-item-slot items for bonuses.Most can simply be sold for much more than the individual books.Installation: Copy.ESP into Data directoryUninstallation: IMPORTANT - Remove any items from this mod that are being worn. Save game, then remove mod.6 downloads. GQ Researchversion: 2014-Nov-30Requires Dawnguard and Dragonbornan Armor item that lets you conduct research in the Magick skills.

The resulting Research Papers can then be crafted into various items. The basic options are:Destroy item for Research - Opens a container. Items put in are checked against research lists. Valid items are destroyed and Research Papers given to the player.

The rate is 1 paper per 10gp value rounded down. All other items are left in the container and can be retrieved at any time.Use Alchemy Research for special ingredients - Trade Alchemy Research Papers for XP or to make special 1-effect ingredients.Learn or Scribe Spells - Trade Alchemy Research Papers for XP, learn new spells, or scribe Spell Tomes or Scrolls for spells that are already known. Learning and Scribing require 1 Roll of Paper, 1 Quill, and 1 Inkwell.Manipulate Soul Gems and Staves with Enchanting SkillAlchemical Essences'Alchemy Research' also includes an unspecified amount of reagents, which are used in various functions for Alchemy Research.Alchemy Research can be traded for Essences and Catalysts, which are ingredients that have thematic alchemical effects at 3x the magnitude of typical ingredients.Learning SpellsThis simulates the player researching knowledge of a spell from scratch. Spells of up to Master level can be researched but the effective cost is quite high.To learn a spell, prerequisite spells (if any) must be known. Hey there, and welcome to my modFists of Malacath was my attempt to make unarmed combat much more interesting. After all, whats a real berserker without having a way to rip heads of unarmed?

The description of this mod from my former release-site was pretty long, im lazy now and will put things much shorter, anyhow it had hundreds of downloads where ive been before, so maybe some folks downloading this one will already be familiar with it.So, we have several damage tiers, like for example iron = white belt, steel = blue belt and so on.Under each tiers smithing section at any forge, you will be able to craft 4 different tokens of malacath, B, D, O and U. B stands for block, and works like an ivisible shield. D is dual, imagine wielding 2 daggers or 2 handed swords, O stands for one handed, 1 dagger or 1 sword. The main part of this mod is the U token, which stands for unarmed. Compared to regular unarmed combat, the damage was increased and also the speed.Think of the U-token as a highly tweaked copy of the unarmed combat, its no replacer. To fight with them, you have to equip the tokens just like a weapon or shield.

If you unequip all tokens you will fight unarmed the way skyrim was originally, and if you do so, you will notice the huge difference between the regular unarmed combat the and my improved one when you equip the U-token.All the tokens are not only craftable, but also temperable and enchantable. Besides dealing more damage you can now also enchant your unarmed combat with anything that could also go on a weapon. Paralyze punches? Fire punches and finishers? Magic resistence when blocking with the D-token?

Fairly roomy Manor located near Heartwood Mill, not suitable for family's yet, but those with a lot of followers might like to try it out. It is only my first release so just the basic vanilla flavour home, done for the CK Basics Final, no DLC required. Aldision HouseThis is a house mod made for the final exam of the Creation Kit Basics in TES Alliance, so don't take it too seriouslyAldision comes from a combination of Latin words that go like this:High = AltumRich = DivesMansion = MansioneIt is a mansion for rich people high in the mountains after allIf you decide to use it as your house mod, great. And if not, that's fineResources used:- Modders Resource Pack by Oaristys and Tony67 (Paintings and Frames by Artisanix (downloads. (and 2 more). Grail Quest Item Utilitiesversion: 2014-July-5Requires SKSE - / WIPEEquip an armor item to bring up a menu with the following choices:Toggle Amulet, Toggle Circlet, Toggle Ring - When a wearable item is put into the container, the named item slot flag is toggled. A ring put into the container for the first time would have its ring slot toggled off and can therefore be worn with other rings.Theoretically unlimited numbers of items with no item slots can be worn at the same time.

Note that wearing two (or more) items of the same base type and/or with the same enchantment is possible but bugged: One item will not be shown as equipped in inventory, and the enchantments may show incorrectly in the Active Effects menu.Wipe Changes - An item is returned to the player in base form. Any improvements from Smithing or Enchanting are removed as the item is recreated. This also means that 'Stolen' flags are removed and charges reset to maximum.CharmA Charm is a wearable item with no equipment slots and therefore can be worn with all other equipment.

Items

It will accept enchantments as indicated by its name. This item is meant for enchantments that are tedious to swap in and out, such as Fortify crafting skill enchantments.They have no value and no weight. To get rid of any excess items, just sell them to a merchant.Because of the bug mentioned above, try to use a different item. All 10 items are the same, but because they have a different Base ID, they should show as being equipped properly in Inventory.To get the activating item in-game,1.

Use console command help 'WEAR' 4 to find the base ID2. Use console command player.additem 1 to add the item to inventory.Installation:When updating to a newer version, delete the item from inventory and recreate it after the new version is installed. This will force scripts to refresh to any new versions.The scripts directory and.TXT file are for reference only and need not be installed. The other files all go into the Data folder.16 downloads.

(and 7 more). Equip an Armor item called 'sTORAGE' to access remote containers for storage. The item automatically unequips.The 'INGR' container automatically identifies all effects of any ingredients put in. If you do not want that functionality, store ingredients in a different container.The 'SELL' option begins barter with a merchant with 30000 gold and who will buy stolen items.The armor item has no mesh/texture, so do not drop it.

Otherwise you will be unable to pick it up and you will not only have cluttered your game world but you will need to get yourself another through the console.To get the item, use the console:1. First, search for the ID with this command: help 'sTORAGE' 42. Use console command player.additem 1 to add the item.When changing to a different version, remove all items from all containers first and save the game.

Then delete all files from previous versions before copying in new ones.11 downloads. (and 4 more). Requires Hearthfires DLCChanges Salt Pile to Salt, weight 0, value 1.Adds more staple baking and cooking supplies at inns: 100 units randomly distributed between Butter, Chicken Egg, Jug of Milk, Sack of Flour, and Salt.This is distributed to inns by modifying the 'VendorGoldInn' levelled list, which normally only always generates 100 gold pieces. Inns with more than one instance of this levelled list will therefore get more supplies. Any container or character that also uses this levelled list will get a pile of supplies.16 downloads. (and 1 more).

Prairie Winds Manor V1.1Prairie Winds Manor is a comfortable player home located on the open plains of Whiterun Hold. I've been using this mostly myself while trying to unsuccessfully replace the PlayerWerewolfChangeScript. Extending it with another script or renaming it doesn't work but I found this very helpful in case anyone feels like continuing the fight with Lycanthropy in vanilla Skyrim.The screenshot and file are the same - one is just compressed.There are seven changes with the Dawnguard version of the script. The ActorTypeNPC value is filled and not left empty. The DCL1 perks/abilities are filled with the obvious choices and the GorgeDuration float value is the same as the vanilla FeedExtensionTime.10 downloads. Due to the unfortunate reality that I'm spending more time at work (IRL I'm a PC technician by trade, and often on assignments I'm out of town for 3 days) than I could try to deal with large mods, I am offering this mod as a resource for those who have the time and the resources to complete it.Originally the Solitude Navy Yard was my attempt as a large-scale alternative to a certain mod notorious for incompatibility and navmesh bugs. Description:This is a small modder's resource that contains 33 TableCloths.

There are three cloth shapes - Rectangle, Square, Round and each comes with a choice of 11 patterns. Tony looked up at the mexican hovering above him with disdain.

The burrito hanging out of his mouf was something to behold. It should be enshrined, thought Tony.The owner of that burrito didn't know the true value of what he had. He was SUPER BURRITO MEXICAN MANThis wasn't just any bout of pure jealousy, it was time to take matter into his own hands.like a burd, Tony leaped up and grabbed the burrito with both hands and pulled with all his might.

ItemsStolen items on ebay

But the burrito was too strong and the strength of it pulled Tony into a nether region of swirls and ponies. He was flying through a vortex of color and chaos.When Tony regained consciousness, he saw a turrible sight.he saw.A SET OF CARPENTRY STUFF THAT IS SURE TO RAWK YOUR HAWK OFF!!!!@!!!1 MEOW!!!!.note- these are 2k textures for the most part, some aren't.

But they all look pretty good. Its over 200k, but i included about 6 different types of the Saw Dust meshes, it was really hard to make it look good, so i just added a bunch.All of these meshes will most likely need to be scaled up in the CK. Everything but the Sawdust has collsionThe wood planks come in 2x4, 2x6 and 2x12. Elm, American White Wood, Willow and Apple woods.Also there is a dried/ ye olden Saw Horse, same one in the above picDirect any questions you have to the comments section and i will never respond to you.190 downloads. (and 2 more).

Requirements:Skyrim 1.9.32.0Description:This is a simple mesh and texture replacer for the Ebony Longsword and Ebony Greatsword. This is a very simple mod, nothing new, nothing fancy.I decided to play a non armor wearing mage and since I use Frostfall I needed a set of warm clothing for her. I have a couple of sets of pretty mage clothing but they seemed very inadequate when my character was in the far north and standing in a blizzard. Since I couldn't find anything that looked warm enough, I took the Skaal armor and removed the armor stats and armor keywords and turned it into clothing. I decided to share this in case there were any other freezing mages out there.;-)The set includes the coat, gloves, boots and hat and they can be found in a knapsack at the Skyforge in Whiterun. If you use Frostfall you will need to use 'Inspect Equipment' to set the clothing to the desired exposure protection.

Frostfall does not recognize it automatically.This mod requires the DLC Dragonborn and the latest version of Skyrim. It does NOT require Frostfall.Install with NMM or if you prefer a manual install just drop FurLinedClothes.esp into Skyrim/data and activate.To uninstall use the NMM or delete FurLinedClothes.esp. There are no files or scripts attached to this mod.Cleaned with TES5Edit 303050 downloads. BEFORE YOU DOWNLOAD: If you don't have the DLC that corresponds with one of the packs, then that pack will NOT work for you. There are no textures with these downloads and if you don't have the DLC a pack is for, you won't be able to see the ingredients! Use them ONLY if you have the DLC.

The vanilla version is exempt to this, as well. Those are for the Vanilla version of Skyrim.This is a modder's resource for a very nostalgic purpose. While Oaristys did a few alchemy jars that are being usedall over the internet for Skyrim mods, I had noticed that she didn't have a full set. So instead of using hers, I had created myown that were less filled for immersion on how things are displayed. I had tried to get them looking more like how gravity wouldfall within NifSkope, however that's a feat in of itself. I will also be updating these as people report problems within themeshes themselves.There are a few things that you can add to these jars as well. One main one is IsharaMeridan's Individual Item Sorter which canbe found here: Individual Item Auto Sorter.

It's based on arrays and they work fantastic for those not wanting to useGeneral Stores for alchemy storage. Personally, this was the inspiration for this resource. It was visually immersive and it hadindividual containers for Skyrim's ingredients.

Not to mention the feel of General Stores to me, felt that everything ingredientswise was all in one container. As an herbalist myself, knowing such things can be very VERY dangerous thing to do. Mainly beingthat when you mix toxic and wet ingredients with dry ingredients, the toxins from the other ingredients can leech out to yournon-toxics as well as if there's wet ingredients. Not to mention wet ingredients will mold dry ingredients, etc, etc.

Don't getme wrong! The system is magnificent and I use it when revamping a player home to my liking, but I never used it for Alchemyingredients.

But you can use these for General Stores too! In fact, I encourage you to use these meshes as you see fit!There's also another system that IsharaMeridan has, though it's in testing. It's a multi-container auto-accessing system whilecrafting. Meaning that when you've followed her instructions found in the following link, you can register these containers foreasily accessing before you start crafting! Though this is in a testing phase at the moment, and I will update this section whenit's gone through the testing phases and I can link it as a proper player resource.Testers needed Multi-container auto-access when crafting:so far are none unless you make them that way.

They should work with any retexture mods as well, but I'm quitesure they'll ignore any mesh changes to the default meshes. Meaning if you have a mod that changes the way an ingredient is shaped, this will still look like the vanilla ingredients aside from retexture. There could be an incompatibility if the textures for the changed meshes are different than the basic retextures I was talking about or the vanilla textures.

There's no way around that part if that does happen as I don't like uploading textures if I don't need to. Also please make sure you make the jars a different name or file path if you plan on changing the meshesInstallation:Install the meshes into your Data folder. Open the Creation Kit, create new container objects or static objects (your preference),and import the meshes that way.Uninstallation:Delete references in the Creation Kit, clean the mod that was using them, and delete the Pheo3309/Alchemy/Version sub-directoryfolder. If no longer wish to keep any of the Alchemy Jars, then go ahead and delete the whole Pheo3309 folder. Version being Vanilla, Dawnguard, Hearthfire, or Dragonborn. You'll see exactly what I'm talking about after you unpack them.Known Issues:Since Tamira went ahead and changed all of these for us, there isn't any need for collision primitives anymore!Frequently Asked Questions:Q) What is the difference between these jars and Oaristys's Jars in her modding resource pack?A) Well, firstly you'll notice that the jars aren't as full as hers are. As an herbalist, even with dry ingredients, I chose tokeep my jars under or over half full.

Skyrim Stolen Goods

The reason being is that if you have too full of dry herbs in a jar, the air isn't allowingthe dry herb to breathe. While it's still dead and dried, sometimes it's the air used in medicinal properties.

For instanceSpearmint has a natrual menthol like scent. If my sinus cavities are filled up, I'll just open the jar cap, smell, and then it'sbetter. If it was too full, it wouldn't be as potent. So for me less filled jars are more immersive. Another reason is that wetingredients would spoil faster.

This is based on my many years working with herbs and herbology in terms of medicine.Another way that they're different, some of her ingredients are upside down, while all of mine are rightside up. In fact the onlysimilar jar mesh is the Canis Root Jar, to my knowledge.Q) Can I use this for my housing mod?A) Of course! You can use this for any mod as long as proper credit is given to me for the creation of the jars.Q) There isn't a Salmon Roe Jar mesh!

What gives?!A) Due to some unfortunate circumstances with my current capabilities with Static Mashups, Salmon Roe wouldn't transfer correctly.Everything I did to try and fix this either led me into dead ends, laggy meshes, and meshes that just didn't do it justice. Iprefer quality over quantity. You can make a static model of Salmon Roe by finding it's mesh underbyohclutteringredients in the meshes folder and phase it through an empty jar. Oaristys and Blary both have empty jars that youcan do this with.Q) I don't like the way one jar looks. Can you change it?A) If there's enough demand for a change, I'll change them accordingly.

However if you know how to change them you can! Just don'tupload it as your own resource without permission.

That's the only 'ask for permission' there is. If it's for personal use though,it's totally fine and dandy!Q) These meshes don't work!A) If they don't work, try extracting the textures of the ingredients from the Textures BSA that comes with Skyrim. This is theonly thing that I could think that would affect how it would work. (It should work regardless however).Q) I use modified ingredient meshes and it comes along with textures and now the meshes look terrible!A) That means that this mod is incompatible with the new meshes and textures packed with those meshes. Do let me know and I'llupdate the file and ReadMe to match to the according. If the mod author of these new meshes allow me, I'll try to make acompatible version.Q) Do you plan on doing the DLC ingredients?A) I actually did them all at the same time. Though instead of packing them all together, I packed them separately so that peoplethat didn't have the DLC didn't have to gnash their teeth in frustration about why things aren't appearing correctly in the game.Q) Can I add these to my resource mods?A) As long as you've asked for my permission to do so and credit me for the meshes I've created.Thanks To:Oaristys for coming up with the idea first.

Without your modder's resource package, I'd have never driven myself to do my own fromscratch. Mine aren't as pretty as yours, but now we all have a full set of vanilla ingredient jars to work with.IsharaMeridan for listening to my constant psychobabble on the Nexus and putting up with my neverending questions on moddingSkyrim, as well as creating the system that sparked this idea in my head indirectly. Not to mention all the other systems you'vebeen creating, especially for crafting. Without these, I think that my Skyrim experience would be less immersive than what it isnow.LisnPuppy for being not only the Goddess of the Nexus, but being the source of information and supported me with advice andcriticisms when I needed it most. Even though these are uploaded only on TESAlliance, you're still one of the greatest sourcesof do's and don'ts on the Nexus.Bantari for Ravenloft back in Morrowind's day. I know he's no longer modding for any game to my knowledge, but without hisinspirational mod for player housing, I'd have never jumped in head first into modding at all.Tamira for optimizing the collision of all of these jars along with getting them to not bounce!1,156 downloads. (and 5 more).

Skyrim Stolen Items Mod